


But what about when sites need to keep up with each new episode’s release? Rather than simply reviewing the episodes in a traditional format, write an impressions post. Since I had just played through the entire season, it was easy to assess the game as a single meal instead of individual courses at a meal. When I reviewed The Wolf Among Us, I reviewed the season as a whole. I think the solution is a rather easy one, but it seems no one is doing it. The way they are evaluated should reflect this. The beauty of episodic games is how they are smaller portions of a whole. Sure it had awkward pacing at times, some strange character behavior, and under-utilized characters, but it was easy to overlook those flaws when evaluating the game as whole.ĭepending on the rest of the season, my glowing opinion of Tales from the Borderlands and my negative opinion of Game of Thrones may change.

However, after playing through the season, I immediately recommended it to several friends. On the other hand, The Wolf Among Us also had some issues. In the end, I found myself disappointed with Season Two. Remember The Walking Dead: Season Two? It had some highs and lows, which would be easy to overlook as a whole if the final episode knocked it out of the park like Season One did. Your perception of the entire season can change on a whim, depending on how the rest of the season turns out. As such, they deserve to be treated as a singular game instead of multiple entries in a franchise. While each episode is released individually and sold individually (although I have yet to meet anyone who purchases them this way), they are all part of a cohesive whole: a single game divided into easily digestible chapters. So why is this a problem? If the second episode is not as good as the first it deserves a lower score right? Not exactly. They deserve to be treated as a singular game instead of multiple entries in a franchise. The second episode is simply a stage prep episode for what’s to come. Looking at the score differential between Episode One and Two, you might think there is a drop in quality. This is perfectly fine, and it is a great tactic to space out your water cooler moments with character and world building. It is still good and some zaniness occurs, but it is obvious the episode is more reserved to further set the stage for future episodes. Compared to Episode 1, Episode 2 is more restrained and a plateau episode. There were a lot of crazy and exciting things which occurred in the episode. Some seasons have lulls or slower episodes to either build tension or set up major events for future episodes.įor instance, the first episode of Tales from the Borderlands was zany.

Not only does this take a lot of time, but it rarely gives you a cohesive image of the season as a whole. Why is this problematic? Well if you want to see how the entire season of The Walking Dead turned out, you have to research each episode’s review individually. The current review system evaluates each episode individually upon release, but it rarely evaluates the season as a whole. The people who intend to buy the entire season do not benefit from reviews, so reviews should be tailored towards the players waiting to see how the proceedings pan out. The second waits to see how the season as a whole shapes up and decides whether or not to purchase. The first player always buys the entire season. There are two major player bases for the episodic genre. So is there a better way to review these titles? There most certainly is! The Audience This traditional format does a disservice to readers and the games. Despite having years to develop a system for reviewing episodic games, games media has stayed with the traditional review format for these titles. Telltale has proven great games can be delivered in an episodic format.
